5.0-3253 7 years, 7 months ago TextureConversionShader: Fix compile error in C14X2 decoder (PR #5208 from stenzek)
5.0-3251 7 years, 7 months ago Add configurable toggle to round vertices to nearest pixel (PR #4715 from iwubcode)
5.0-3249 7 years, 7 months ago TextureCacheBase: fix custom textures not being loaded (PR #5206 from ligfx)
5.0-3247 7 years, 7 months ago ControllerEmu: Replace includes with forward declarations (PR #5207 from lioncash)
5.0-3245 7 years, 7 months ago IOS/WFS: Fix logging message (PR #5205 from leoetlino)
5.0-3243 7 years, 7 months ago IOS/ES: Fix GetTMDView (PR #5204 from leoetlino)
5.0-3241 7 years, 7 months ago D3D: Drop redundant interface TextureEncoder (PR #5203 from stenzek)
5.0-3239 7 years, 7 months ago Core: Hide determinism global (PR #5201 from lioncash)
5.0-3235 7 years, 8 months ago TASInputDlg: Minor changes (PR #5196 from lioncash)
5.0-3227 7 years, 8 months ago [Android] Load the game banner from the ROM and use it if no screenshot is available (PR #5118 from mahdihijazi)
5.0-3225 7 years, 8 months ago Frame: Remove callback function prototypes from header. (PR #5200 from lioncash)
5.0-3222 7 years, 8 months ago IOS: Don't expose HLE::Reset() (PR #5197 from leoetlino)
5.0-3220 7 years, 8 months ago VideoBackends: GPU Texture Decoding (PR #4467 from stenzek)
5.0-3204 7 years, 8 months ago FrameTools: unbind KEY_DOWN handler when game stops (PR #5198 from ligfx)
5.0-3202 7 years, 8 months ago Arm64: a slew of warning fixes (PR #5159 from ligfx)
5.0-3196 7 years, 8 months ago CPU: Convert state enum to an enum class (PR #5180 from lioncash)
5.0-3194 7 years, 8 months ago Frame: Make TAS dialogs private (PR #5194 from lioncash)
5.0-3189 7 years, 8 months ago IOS/IPC: Remove unneeded forward declaration (PR #5195 from leoetlino)
5.0-3187 7 years, 8 months ago Core: Amend VS filter tag (PR #5193 from lioncash)
5.0-3185 7 years, 8 months ago Fix disappearing gecko codes (PR #5192 from vtj)